![]() ![]() The goal seems to be for everyone to be able to easily stay around the current World Paragon level. Similarly, once you get far enough ahead of the World Paragon level - the dev team’s current design is 5 levels - your XP gain drops to 25%, so you’ll advance far more slowly, giving your friends who don’t play as much as you a chance to keep within a reasonable margin of you. If your character’s Paragon level is at or slightly above the World Paragon level, you’ll earn 100% XP and advance as normal. But if your Paragon level is below the World Paragon level, you’ll earn 200% XP to help you catch up - so if you don’t have as much playtime as others and fall behind on Paragon levels, it will only take you half as long to get up to that World Paragon average. The Diablo Immortal servers will have a World Paragon level that goes up by 2 every day. What is the World Paragon system in Diablo Immortal? In Diablo Immortal, the World Paragon system acts as a catchup mechanism, boosting players who have fallen behind so they can keep up with the crowd, while slowing players who get too far ahead. That seems to mean we’re seeing more attention being paid to player power. But Immortal is a different thing entirely: the game designed from the ground up as an MMO with PVP and raids. In Diablo 3 that’s not a big concern because the game only allows you to play co-op in small groups of up to four players – it’s not a shared, persistent world with competitive content. It can be easy to fall behind: in Diablo 3 there’s no cap on Paragon levels, though you’ll have maxed everything out by Paragon 800. The Paragon system in Diablo Immortal works very much like the Paragon system in Diablo 3, letting players earn Paragon levels and get more powerful after hitting max level, which will be 60 in Immortal. All MMOs have to grapple with the problem of reducing barriers to friends playing the game together, and now Diablo Immortal is making this scenario a little less likely with the World Paragon system that will help players catch up. You and a friend start playing a new MMO together, but while you like the game and play when you can, your friend immediately gets obsessed and plays it every waking moment - and soon said friend is so far ahead of you that they’re covered head to toe in the armor of a dead god and riding around on a dragon while your character is still wearing whatever clown suit you could find.
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